pixel, n.: A mischievous, magical spirit associated with screen displays. The computer industry has frequently borrowed from mythology: Witness the sprites in computer graphics, the demons in artificial intelligence, and the trolls in the marketing department.
If one wanted to depict the whole thing graphically, every episode, with its climax, would require a three-dimensional, or, rather, no model: every experience is unrepeatable. What makes lovemaking and reading resemble each other most is that within both of them times and spaces open, different from measurable time and space.
Everyone has a photographic Memory, some just don't have film.
Sin is geographical.
No computer network with pretty graphics can ever replace the salespeople that make our society work.
By the time the child can draw more that scribble, by the age of four or five years, an already well-formed body of conceptual knowledge formulated in language dominates his memory and controls his graphic work. Drawings are graphic accounts of essentially verbal processes. As an essentially verbal education gains control, the child abandons his graphic efforts and relies almost entirely on words. Language has first spoilt drawing and then swallowed it up completely.